State.Created, State.Done, State.Failed, State.Running, State.Suspended| Modifier and Type | Field and Description |
|---|---|
static State.Done |
INSTANCE |
| Modifier | Constructor and Description |
|---|---|
protected |
State.Done() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
addPrevious(List<State> previous)
Adds the states from which a handler may transition to this state.
|
Event.LifetimeEvent |
getLifetimeEvent()
Returns a
Event.LifetimeEvent for the transition to this state. |
public static final State.Done INSTANCE
protected void addPrevious(List<State> previous)
StateaddPrevious in class Stateprevious - the previous states.public Event.LifetimeEvent getLifetimeEvent()
StateEvent.LifetimeEvent for the transition to this state.
Return null if the transition should not be notified.
getLifetimeEvent in class StateCopyright © 2015. All Rights Reserved.